Playable slice plan v1
The production plan for the first playable slice (the vertical slice) was approved, split into ten phases.
Added
- A ten-phase plan, from asset curation to a closed playtest. Progress is shown in the Roadmap tab.
Where the project is and what has already changed. The current plan covers the playable slice (vertical slice): a part of the game about two hours long, for internal testing and a closed playtest. It is not a public demo.
Ten phases to the playable slice. Lit candles mark the road already traveled.
Last update:
We are here
F0
Selecting the temporary assets used to build and test the playable slice.
In progress
F1
Walking freely in 8 directions, running and interacting with the world.
Planned
F2
Day and night cycle, with people who change their routines.
Planned
F3
Map, minimap and a journal that records what the Paladin heard and read.
Planned
F4
Conversations with choices, with people who may know, be wrong or hide things.
Planned
F5
The Paladin's equipment, items and resources.
Planned
F6
Turn-based combat in the version used in the playable slice.
Planned
F7
The places, people and encounters of the playable slice.
Planned
F8
A test of free-form conversation with a few NPCs. It is an experiment and may not make it into the game.
Planned
Experiment: may not make it into the game.
F9
Final adjustments and testing with a closed group of players.
Planned
Every development milestone, from the most recent to the oldest.
The production plan for the first playable slice (the vertical slice) was approved, split into ten phases.
First complete version of the game design document (GDD) for the playable slice: a short part of the game, about two hours long, for internal testing and a closed playtest.
Combat gained new layers of reading and reacting.
Attacks are now decided by dice.
The foundation of turn-based combat with active participation.
Technical tests to prepare the game's art. Penumbra's own art doesn't exist yet; the tests used temporary third-party art.
Core decisions that guide the whole development.
before
A tiny technical prototype to prove the basic loop works.